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Mrigangka Lahon

Animação Desmoreel
Autodesk Maya
Unity Engine
Blender
Adobe Photoshop
Adobe Animate
Adobe Premiere Pro
Krita
C#
Python
Github
Shader
Game
 

Worked on 

  • UI integration and animation

  • VFX optimization for mobile

  • Shader creation and optimizing existing for mobile

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DESENVOLVIMENTO DA FERRAMENTA MAYA
  • UI Prototyping and Integration

  • Atlas maker (Prototype 1.0)

  • Mogen + Motion Matching 

DESENVOLVIMENTO DA FERRAMENTA MAYA

As ferramentas que criei para me auxiliar no meu processo de rigging.

Projetos UNITY

Estes são alguns experimentos e Implementação na engine Unity Game.

  • Animação da IU

  • Locomoção

  • Animação de personagens e efeitos visuais

  • Scripting

  • VFX

  • Scripting

Procedural Animation

  • Scripting

  • Scripting

  • Animation

Aparelhamento

Alguns rigs que criei para a Unity

  • Montagem e teste de armas

  • Aparelhamento de personagens

Obras de arte

Experiência

Eighty Eight Pictures

(From May 2021 - Feb 2022)

Technical Artist

  • Art Integration

  • Procedural and keyframe Animation

  • VFX

  • Shaders (Unity Shader Graph)

Pole to win

(From Feb 2023 -January 2024

Junior Technical Artist

  • Art and UI Integration

  • VFX

  • Shaders (Unity Shader Graph)

  • Custom Tools

Stratton Studios

(Present)

Technical Artist

 
  • VFX

  • Shaders (Unity Shader Graph)

Gameberry Labs

(From Oct 2021 - Apr 2022)

Associate Technical Artist

  • UI Implementation

  • Animation

  • Custom Tools (Python)

  • Shaders (GLSL)

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