top of page

Mrigangka Lahon

Softwares and Skills
Autodesk Maya
Unity Engine
Blender
Adobe Photoshop
Adobe Animate
Adobe Premiere Pro
Krita
C#
Python
Github
Shader
Game
 

Worked on 

  • UI integration and animation

  • VFX optimization for mobile

  • Shader creation and optimizing existing for mobile

steam-icon-14871.png
app-store.png
google-play.png
Recent
 
  • UI Prototyping and Integration

  • Atlas maker (Prototype 1.0)

  • Mogen + Motion Matching 

Maya Tool and Python

The tools that are created to do the rigging process

Unity Projects

Engine Integration

  • UI Animation

  • Character animation

  • Character Animation

  • Scripting

  • VFX

  • Scripting

Procedural Animation

  • Scripting

  • Scripting

  • Animation

Rigging & Animation

Some rigs that I created for Unity

Weapon Rig

Character Rig

Artworks

Work Experience

Eighty Eight Pictures

(From May 2021 - Feb 2022)

Technical Artist

  • Art Integration

  • Procedural and keyframe Animation

  • VFX

  • Shaders (Unity Shader Graph)

Pole to win

(From Feb 2023 -January 2024

Junior Technical Artist

  • Art and UI Integration

  • VFX

  • Shaders (Unity Shader Graph)

  • Custom Tools

Stratton Studios

(Present)

Technical Artist

 
  • VFX

  • Shaders (Unity Shader Graph)

Gameberry Labs

(From Oct 2021 - Apr 2022)

Associate Technical Artist

  • UI Implementation

  • Animation

  • Custom Tools (Python)

  • Shaders (GLSL)

bottom of page